This information comes from Resident Evil: Revelations 2 producer Michiteru Okabe…
“You’re right to say that the numbered Resident Evil games are more action-oriented. They’re aimed at a wide, mass audience. The Resident Evil: Revelations games, however, are aimed at long-time RE fans who want a more traditional, survival horror experience.”
At the Tokyo Game Show earlier today, Compile Heart announced Hyperdimension Neptunia Re;Birth 3: V Century announced for the PlayStation Vita. This will be an updated version of the original PlayStation 3 game. New story episodes will be included. More information will be shared in Dengeki PlayStation on September 25.
Square Enix showed new footage for Final Fantasy XV during the Tokyo Game Show 2014 and also revealed new details during a recent NicoNico live stream. You’ll find the latest information below.
– “Episode Duscae” demo is set in the Duscae region of Final Fantasy XV
– Will have different systems from the game that are still in the early stages
– Will have enough content for 3-4 hours of play
– Dungeon(s) to explore
– 3-4 hours of gameplay assumes that you’ll use vehicles while playing
– Completing the demo without vehicles will take longer since walking is slower than driving
– It was hinted that there may even be some Chocobos to ride
– No boss fights in the demo
– There will be something even more impressive, which will have a huge impact on fans of the Final Fantasy series
– Can drive a car yourself
– You can let Ignis take control of the wheel as part of an auto-drive feature
– There will also be random talk-events with Noctis and his buddies
– Square Enix has changed Ignis’ basic expression and his hairstyle from last year’s E3 trailer
– Certain parts with elevation difference will get puddles when it rains, and places under roofs will stay dry
– Once the rain stops, things will gradually start to dry up as well
– This also includes the characters’ clothing and their hair
– Game will have natural passing of time—morning, day, and night
– Recent footage shown is what they’d consider to be at around 70 to 80% of what they’re going for
– The demo is expected to be of a higher quality
– New system lets you continuously dodge while holding down the block button
– You can also auto-attack by simply holding down the attack button
– The combat is more on the action side, but it’s simplified so you can pull off a bunch of different moves with relative ease
– E3 trailer from last year was created using a temporary development environment (likely meaning it was running on PC), where the intent was simply to show off the kind of game they wanted to make
– Now that they’re working within their actual development environment, motions and other aspects of the game aren’t at their 100% complete stage, but they expect things to get much better over time
– Noctis pulls off cooperative moves with the others
– This is also part of a combat feature that will be easy to pull off as long as you have allies nearby
– More info during their Square Enix Presents show
– A bunch of information coming during Jump Festa later this year
Update: Video below:
At the Tokyo Game Show today, a new character was introduced for Metal Gear Solid V: The Phantom Pain. And that’s DD, pictured in the shots above. Indeed, he’s a wolf/dog.
DD will assist players on missions similar to Quiet. However, depending on how you play, it’s possible that you may not even find him throughout the adventure.
Metal Gear Solid V: The Phantom Pain launches in 2015.