PS4/Xbox One/Wii U comparison chart
May 25th, 2013 Posted in 360, News, PS3, Wii U | No Comments »All three consoles are now out out in the wild. With this week’s announcement of the Xbox One, we can finally see how all next-gen systems stack up against each other.
IGN compiled a handy chart comparing the PlayStation 4, Xbox One, and Wii U. Technical points are included, but the chart also covers categories such as game installs, used game fees, motion control inputs, and more.

Resident Evil: Revelations comparisons, performance analyzed
May 25th, 2013 Posted in 360, 3DS, News, PC, PS3, Videos, Wii U | No Comments »Digital Foundry is back with another comparison of a recently released multiplatform game: Resident Evil: Revelations.
Revelations appears to be the worst on Wii U out of all HD versions from a technical standpoint. Digital Foundry concludes that on Wii U, the title suffers from a “more erratic performance” and “less precise controls”. Still, “Revelations is still well worth buying on the Wii U”, Digital Foundry says.
You can find a few video comparisons of all versions below. Be sure to check out the full piece here, which also covers the impressiveness of the 3DS version.
GungHo will consider Mind 0 localization internally
May 25th, 2013 Posted in News, Vita | No Comments »Mind 0 is a title that GungHo Online Entertainment will consider for localization. CEO Kazuki Morishita told Siliconera that there isn’t any specific plan for bringing it over, but it will be discussed internally.
Morishita said:
“The idea was it’s a fantasy, dungeon crawling RPG and we played with the art style a little bit. No specific plans for now since we haven’t started the localization phase. Since it is a GungHo group title we will talk about it internally and see if it makes sense.”
Mind 0 will be released in Japan on August 1.
Final Fantasy XIV: A Realm Reborn PS3 controller demo
May 25th, 2013 Posted in PS3, Videos | No Comments »Toki Tori 2 team receives PS4 dev kit
May 25th, 2013 Posted in News, PS4 | No Comments »Toki Tori 2 developer Two Tribes is now in possession of a PlayStation 4 dev kit. The company shared the news with its fans through Twitter a couple of days ago.
As for the Xbox One – it doesn’t sound like Two Tribes has significant interest in the system at the moment, giving it an unexcited “Meh” in the same tweet.
Below is the studio’s message in full:
Hurray! We received our PS4 devkit today
Xbox One? Meh
— Two Tribes (@TwoTribesGames) May 22, 2013
Xbox One in-game and Party Chat built on Skype, Microsoft promises better audio
May 24th, 2013 Posted in News, Xbox One | No Comments »Skype is a heavy part of the Xbox One’s social functionality. The system’s in-game and Party Chat features are built on the technology, and Microsoft says that Skype will lead to enhanced voice quality throughout multiplayer sessions.
The company said in a statement:
“In-Game Chat, Party Chat and Skype are all available on Xbox One. Skype technologies are used in Xbox One which improves voice quality during multiplayer game sessions. Skype can also be used to call any of your Skype contacts for voice or video chat exclusively or while playing a game. Additionally, we have improved the Kinect hardware, from microphone configuration to dedicated audio processing, which contributes to providing a high-quality voice experience whether you are chatting in a game or through Skype.”
Ben Kilgore, corporate vice president of interactive entertainment business, had also confirmed to Polygon previously that the Xbox One’s voice chat would be clearer “because we’re leveraging Skype.”
Rumor: Xbox One games require regular authentication checks, no used game fees
May 24th, 2013 Posted in Rumors, Xbox One | No Comments »According to a new Polygon report, the Xbox One will not require a fee to sell or reactivate used games. Microsoft is, however, opting for a related verification process, which is where the need for Internet connectivity comes in.
All game discs will ship with an encryption code, Polygon’s report states. All Xbox One systems will automatically authenticate a game using the code. Authentication, paired with the game, is in turn checked regularly through Internet checks. There are apparently some cases where this can be skipped – such as war zones occupied by active-duty soldiers.
