Capcom on why Resident Evil 6 fell below expectations

Posted under 360, News, PS3
1 year ago by (@NE_Brian)
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Resident Evil 6 sold decently, but sales didn’t come close to Capcom’s expectations. The publisher was hoping the game would achieve s shipment number of 7 million. However, as reported in Capcom’s latest fiscal results, the final figure came in at 4.8 million.

So what went wrong? Why hasn’t Resident Evil 6 been the huge success Capcom was banking on?

The company doesn’t have a clear-cut answer just yet, but pointed to its “internal development operations and sales operations” when it addressed the topic during its latest financial results briefing Q&A.

Capcom’s explanation in full:

“We are currently analyzing the causes, which involve our internal development operations and sales operations. We have not yet reached a clear conclusion. We believe that global sales of 5 million units are proof that this is a popular title. However, we believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users. In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities. We will have to examine these results from several perspectives. We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations.”

Source

  • Curt John

    Here’s a hint – it sucked. Terrible pacing in chapters, redoing areas over and over, bland combat and enemies, awful story, boring and extensive boss fights, focus on useless coop and repeatedly tiresome mercs mode, levels that make no sense at all and a pretty consistent skull-fucking of every long-time Resident Evil fan who wants nothing to do with this garbage title. Bigger doesn’t mean better, neither does throwing money and developers at it and seeing what sticks.

  • Carr

    Thing is – only new IPs sell by quality. Sequels for succesful series sell are sold by marketing… and this statement from capcom proves it.

    • http://www.facebook.com/manoj.varughese.7 Manoj Varughese

      I bet even after extensive marketing, things wouldn’t have fared any better as expected. The four year old Resident Evil 5 was better in many ways. I simply couldn’t stand this one.

  • mikefichera

    How about this thought – MAKE IT SCARY.

  • http://www.blackxino.blogspot.com/ Xino

    part of the problem was the bloody half assed demo they released!
    it was too dark, control was weird and it was a mess.

    The final code was better.

    9/10 game, great amazing game.

    problem was the word of mouth and haters hating on the game.

  • http://www.blackxino.blogspot.com/ Xino

    part of the problem was the bloody half assed demo they released!
    it was too dark, control was weird and it was a mess.

    The final code was better.

    9/10 game, great amazing game.

    problem was the word of mouth and haters hating on the game.

  • barry

    The game was an abomination. We want a 2&3 REmake.

    • Roger

      I’d definitely buy those if they were in the REmake and RE0 style. They should port REmake and RE0 to current gen as well. That was the time of the real Resident Evil games, not the TPS games like RE6 and ORC.

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